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- > Well, recently (about a month ago), I started getting errors when
- > examining variables. Sometimes it would work fine, sometimes when I
- > asked to see an existing variable, it would say 'cannot create in
- > direct mode', even tho the variable definitely exists!
- we fixed most of the direct mode stuff in v1.08 (bum6) to be honest i've
- never got out of the habit of ignoring the debugger completely, oh dear
- > Also, when my program reached a certain size I think (although I may
- > be wrong in that), when running my game in debugging mode, the game
- > crashes at random intervals, usually no more than 30 secs after it
- > starts. No feedback at all, it simply crashes my machine.
- > Of course, my game runs fine in non-debug mode (not a single crash),
- > but as soon as I switch to debug mode, random crashes.
- yes a bit silly for the debugger to ad bug (a bugger indeed!) the unlk a4
- thing as i said is the main problem I know of,
- > I can believe it 8) Is SkidMarks being updated at all. I wish for
- > greater computer intelligence, since I have yet to lose a match
- > against the computer, and I usually lap them once or twice (they are
- > aweful drivers) 8^)
- Yeh, I always swap the cars around to make it a little harder some of the
- computers suit the monster camaro, you have to be a bit of a swizz to
- beat them on the flat snow course in a porsche i think, wouldn't it be
- nice to be able to play over the net? then we wouldn't need bloody
- computer cars...
-
- oh and as for a quick patch howabout cpu nocache in your startup sequence
- or as an execute_ call?
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